Author, practitioner and educator on agile software development including large-scale and multinational teams. Creating new knowledge in global software engineering, deployment of cloud-hosted software services and ICT for international development in the global south (ICT4D). Head of Computer Science and Software Engineering at University of Salford. Chief Technology Officer at Red Ocelot Ltd.
( 01 )
Coming Soon! 2022
Agile Software Engineering Skills
Springer, to appear
This textbook is about working in teams to create functional software. It covers skills in agile software development methods, team working, version control and continuous integration and shows readers how to apply some of the latest ideas from lean agile and Kanban.
Part I focuses on people. This is about self-organising teams and agile rolees such as scrum master and product owner. Part II is on product. The book discussed requirements, design, development and security. Part III is on process, discussing agile and lean processes, as well as version control and test automatioin. Part IV is on advanced skills in large-scale agile, cloud deployment, technical debt and DevOps.
Tailoring Product Ownership in Large-Scale Agile Projects, IEEE Software
In large-scale agile projects, product owners undertake a range of challenging and varied activities beyond those conventionally associated with that role. This article describes product-owner activities and behaviors that are valued by experienced product owners and their line managers.
Artefacts and Agile Method Tailoring in Large-Scale Offshore Software Development Programmes, Information and Software Technology
This study identified 25 artefacts, organised into five categories: feature, sprint, release, product and corporate governance. It was discovered that conventional agile artefacts are enriched with artefacts associated with plan-based methods in order to provide governance. The empirical evidence collected in the study is used to identify a primary owner of each artefact and map each artefact to specific activities within each of the agile roles.
How Product Owner Teams Scale Agile Methods to Large Distributed Enterprises, Empirical Software Engineering
This research describes nine product owner team functions identified: groom, prioritiser, release master, technical architect, governor, communicator, traveller, intermediary and risk assessor. These product owner functions arbitrate between conflicting customer requirements, approve release schedules, disseminate architectural design decisions, provide technical governance and propogate information across teams. The functions identified in this research are mapped to a scrum of scrums process, and a taxonomy of the functions shows how focusing on either decision-making or information dissemination in each helps to tailor agile methods to large scale offshore enterprise development programmes.
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University of Sheffield, UK
Ph.D., Voting in Real-Time Distributed Computer Control Systems
University of Sheffield, UK
M.Ed., Teaching and Learning for University Lecturers
University of Wales, Bangor
B.Sc., 2.1 Hons. Computer Systems Engineering
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Live project using agile software development methods with projects set by external partners. Preparatory workshops and lectures provide opportunities to acquire skills required for successful completion of HackCamp.
Hands-on analysis and enhancement of an existing object-oriented software system. Workshops and lectures provide opportunities to rehease skills in automated testing, continuous integration and evolution of an existing software system.
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Director, CTO, Red Ocelot Ltd.
Engineering software evolution to create high-value impact.
Chartered Fellow (FBCS)
BCS, The Chartered Institue for IT
Chartered Engineer (CEng)
Engineering Council (Registration Number 516767)